Milestones

Goal:

make a 3D TPR game, collect 2h playtime (ideally not dreadful)

Start: 26-05-17
Show: show the professor; post somewhere
Comments:
  • this isn't a really actionable goal; but this should become my infinite get-familiar-with-Viet mechanic

Eval: FAILED
Goal:

Make a general MVP for cloze drill that I use for 2h and that passes the DLL challenge

Start: 26-05-09 End: 26-05-17
Show: portfolio, DLL submit, send to 5 people personally
Comments:
  • lacking context to show to people in reasonable time frame, multi-goal proved frustrating

Eval: SUCCESS
Goal:

Make a cloze-based learning tool based on that Viet speech dataset; gather 2h playtime

Start: 26-04-28 End: 26-05-09
Show: put on portfolio
Comments:
  • really cheesing showTheWorld but this also a functionality prototype

  • 05-07: can't belive I said '2h', reaching 1h already took way longer than expected

  • 05-09: yep this took long, but also this generated serious usage

Eval: SUCCESS
Goal:

build replace-all-procrast capable withvideos version focused on Viet

Start: 26-04-22 End: 26-04-28
Show: post on /r/learnvietnamese
Comments:
  • not quite satisfying core loop yet, idk, yet also not bad

  • still nervous about posting, even though little potential and little risk, here

  • should put clear failure conditions on these

Eval: SUCCESS
Goal:

build a minimal, yet effective-in-teaching app to practice simplifying highschool level math expressions

Start: 26-04-20 End: 26-04-22
Show: show interested teacher
Comments:
  • surprisingly nasty algo stuff (math term gen and eval), no way of making a general version based on this

Eval: SUCCESS
Goal:

build something for Ludum Dara 'Signal' compo

Start: 26-04-19 End: 26-04-19
Show: submit to ludum dare
Comments:
Eval: SUCCESS
Goal:

make a basic, online version of VR local proposition acquisition game, 3D, VR non-VR, MVP for comparative study

Start: 26-04-16 End: 26-04-18
Show: show team partner
Comments:
  • showing just one or two people still feels a bit like cheating, and pace of completion almost too fast, but I think it's good actually

Eval: SUCCESS
Goal:

make a bird trainer that doesn't immediately break, limited data ok (maybe birds of Berlin), good enough for psych lecture exercise in uni pre-demo

Start: 26-04-12 End: 26-04-16
Show: minimum: show exercise partner
Comments:
  • this felt a bit underwhelming b/c wasn't really 'launched'

Eval: SUCCESS
Goal:

make early prototype of the instant-learning-game platform

Start: 26-04-11 End: 26-04-12
Show: show to interested friend
Comments:
  • targeting just one friend feels a bit like cheating, but does focus the development wonderfully

Eval: SUCCESS
Goal:

Make a community-open-ish MVP that works for me aggregating and remembering nice lecture recordings

Start: 26-04-03 End: 26-04-10
Show: show friend who may be interested, maybe show HN
Comments:
  • Posted early version on HN on 04-10, after fighting quite a bit of perfectionism, dread and shiny-project syndrome.

  • have to really shift my mindset for such a project; where quality is supposed to grow over time (with the data), instead of making it once perfectly and being done

Eval: FAILED
Goal:

Make a tool that allow me continuous improvement for fingerpicking ukulele songs

Start: 26-04-01 End: 26-04-03
Show: post on relevant subreddit?
Comments:
  • note detection in browser way more nasty than I thought

  • made some progress in a (non-gh) repo using pyqt, as seen in this tweet

  • Too unsure about data source for songs, data model, and how the math/feedback cluster can work

Eval: SO-SO
Goal:

Make infi a generally usable app with many languages

Start: 26-03-29 End: 26-04-01
Show: Demo to interested friend; show HN
Comments:
  • Meeting with friend reschuled, no HN interest, thus lack of feedback